The patch removed the Games for Windows Live service and changed the compiler to Visual Studio 2019.
After all, Bethesda updated Fallout 3 in the same way. Active projects will most likely be reworked, but many modders stopped working on them years ago and many among them are unlikely to return just to fix what Bethesda messed up.Ī foretaste of these problems is already visible. Developers of Skyrim Script Extender intend to make a new version, but this will not automatically update mods that use these features. Switching to a different compiler will mean that most creators will have to rewrite their scripts and plugins almost from scratch. It's easy to do, and Bethesda's decision not to use a solution that would have saved countless mods is all the more disappointing. Other developers have circumvented this problem by designing games so that interactions with Xbox Live go through a separate. The source of this modding armageddon is the fact that the on the occasion of Anniversary Edition, the devs changed the compiler from Visual Studio 2015 to Visual Studio 2019, most likely because the Xbox Achievements require at least the 2017 version to be used.