Though the boss encounters require you to learn a boss’ attacks, patterns, and phases, the fights are always fun and encourage you to reach new skill ceilings. Hollow Knight is more frustrating than it is difficult, in my experience. Hollow Knight is not an easy game, but it certainly doesn’t require the kind of player persistence of games like Sekiro.
In Dark Souls, your spawns are anchored to bonfires in Hollow Knight, your spawns are anchored to benches. No doubt that the developers of Hollow Knight, Team Cherry, were influenced by From Software’s Souls series, and one of those influences is the checkpoint system. The game maintains a deliberately difficult combat system that many players think should allow for easier, or at least customizable, options. But the game has one design decision that ultimately drove the nail through the coffin of my playthrough, and that decision was to limit respawn points to far-away benches.ĭifficulty in video games has become a trending topic due to the recent release of From Software’s newest title, Sekiro: Shadows Die Twice. The game boasts perfectly unique and immersive environments, a glorious soundtrack, and high-energy fun combat. This was an emotional decision to make, because Hollow Knight is such a masterfully crafted piece of art. This past weekend, after 27 hours in the game, I made the decision to stop streaming Hollow Knight.